76 ready-to-play 5th Edition Kindred: 20 solo vampires and 16 coteries of two to six.
Using These Characters
Every vampire on this page is an original, built with the rules from Character Creation. Use them as pre-made characters for a one-shot, as rivals and allies for the Storyteller, or as worked examples while you build your own. None of them is a named character from the published books; the cities are real, the Kindred in them are new.
Each one is shown at the moment of creation, before any starting experience: a freshly Embraced childe, 12th or 13th Generation. If your chronicle starts everyone as neonates, spend the 15 XP from Character Creation on top. To use one, pick a vampire whose concept and Predator type appeal to you, rename them freely, then adjust to taste. Keep the budgets intact: Attributes are one 4, three 3s, four 2s and one 1; Skills follow one of the three packages; Disciplines are 2 dots in one clan Discipline, 1 in another, plus the Predator type's dot; Advantages are 7 dots and Flaws 2.
Load them into your sheets. All 76 Kindred on this page can go straight into the Character Sheets: press Load sample characters there, or download the sample sheet file and use Import. Each sheet has the clan, Predator type, Generation, Ambition and Desire, all nine Attributes, every Skill with its specialties (the Predator type's included), each Discipline with its dots and powers, the Advantages and Flaws with their details (those from the Predator type, or the Caitiff's Suspect Flaw, are marked in the notes), Convictions and Touchstones, the clan Bane and Compulsion, Humanity and Blood Potency. Health and Willpower start undamaged and Hunger starts at 1. Coterie members get the coterie's name and domain as their Chronicle, its premise as History and the full roster under Notes.
Each card shows:
Clan, Predator type and concept under the name, and a round Gen badge with the character's Generation.
The character's Ambition (long-term) and Desire (for tonight), the two goals that restore Willpower when pursued.
The nine Attributes in three groups: Physical (Strength, Dexterity, Stamina), Social (Charisma, Manipulation, Composure) and Mental (Intelligence, Wits, Resolve).
The Skill package and every Skill with dots (anything not listed is 0), then the specialties: one each for Academics, Craft, Performance and Science if the character has dots in them, one free pick, and the one from the Predator type.
Disciplines with one named power per dot, the chosen Advantages and Flaws, and those that come with the Predator type (or, for the Caitiff, the clan's Suspect Flaw) on top.
Convictions, each anchored by a Touchstone; the clan's Bane and Compulsion in brief; and the trackers: Health (Stamina + 3), Willpower (Composure + Resolve), Humanity and Blood Potency.
Humanity and Blood Potency: everyone starts at Humanity 7 and Blood Potency 1, except where the Predator type changes it: Alleycats and Blood Leeches drop to Humanity 6, Consensualists and Farmers rise to 8, and a Blood Leech's Blood Potency is 2. Nobody here is a Ventrue Bagger or Farmer, which the rules forbid, and every Ventrue's Bane names the one kind of mortal they can feed on.
Powers and clans:Clans & Disciplines names only a few powers, so the rest of the power names here are the core rulebook's level 1 and level 2 powers; see it for dice pools, costs and exactly what each does. Every power's level is at or below the character's dots in that Discipline. Banu Haqim, Ministry, Lasombra, Hecata, Tzimisce, Ravnos and Salubri vampires come from later books, so check with your Storyteller before bringing one; none of them here takes Oblivion. Thin-bloods use Thin-Blood Alchemy instead of clan Disciplines, so they aren't included; the core rulebook has their rules.
Solo Kindred
Twenty vampires who stand alone: for a one-player chronicle, a newcomer arriving in the coterie's city, or a Storyteller who needs a rival in a hurry.
Ambition: Grow the show into a network of listeners across the city that she can protect. Desire: Find out who keeps calling in at 3:33 a.m. with Kindred secrets.
Haven 2 (the station's soundproofed tape archive), Contacts 2 (night-shift workers who phone in), Mask 1 (her on-air persona), Resources 1, Influence 1 (community radio) (7 dots); from Osiris: Fame 1 (a cult late-night audience), Herd 2 (devoted regular callers)
Flaws
Dark Secret 1 (a caller she fed from never woke up), Prey Exclusion 1 (anyone under twenty-five) (2 dots); from Osiris: Enemy 2 (a station manager determined to cancel the show)
Convictions
“Never hang up on someone in crisis.” Touchstone: Delphine Okafor, the day-shift producer who gave her the job
Clan
Bane: Ugliness and squalor distract them and cost dice. Compulsion: Obsession.
Allies 2 (the old union local), Haven 1 (a room above a shuttered union hall), Resources 1, Mask 1, Influence 2 (the steelworkers' union) (7 dots); from Alleycat: Contacts 3 (criminal: loan sharks and fences along the river)
Flaws
Enemy 1 (a mill security chief who saw him take a bullet and walk away), Dark Secret 1 (he breaks strikes for a Camarilla elder on the side) (2 dots)
Convictions
“Never cross a picket line.” Touchstone: Annette Szymanski, the widow of the man who taught him the trade; “Look after the old neighbourhood.” Touchstone: Pilar Villanueva, his niece, who runs a corner bakery
Clan
Bane: Tempers run hot; resisting fury frenzy is harder. Compulsion: Rebellion.
Enemy 1 (a rival partner at the firm), Disliked 1 (the local Toreador find her vulgar) (2 dots); from Consensualist: Dark Secret: Masquerade Breacher 1, Prey Exclusion: Non-consenting 1
Convictions
“Keep your word once it's in writing.” Touchstone: BenoĂ®t Lachance, the retired judge who mentored her and still sends a birthday card
Clan
Bane: Can feed only on one narrow kind of mortal: people who have signed a contract with her firm. Compulsion: Arrogance.
Dominate 3 (one dot from Cleaver): Cloud Memory, Compel, Mesmerize; Auspex 1: Sense the Unseen
Advantages
Haven 2 (the family flat in Nørrebro), Mask 1, Resources 1, Contacts 1 (parents at the kindergarten), Allies 2 (her brother-in-law, a police dispatcher) (7 dots); from Cleaver: Herd 2 (her husband, his parents and their friends)
Flaws
Prey Exclusion 1 (children), Enemy 1 (a neighbour who keeps notes on her hours) (2 dots); from Cleaver: Dark Secret: Cleaver 1
Convictions
“Children are never prey.” Touchstone: Ida Holm, her six-year-old daughter; “Keep the family together.” Touchstone: Mikkel Holm, her husband, who thinks she has a sleep disorder
Clan
Bane: Their affliction worsens when the Beast stirs, costing dice for a time. Compulsion: Delusion.
Craft (Engine Repair), Drive (Big Rigs); Animal Ken (Horses) from Farmer
Disciplines
Fortitude 2: Resilience, Toughness; Animalism 2 (one dot from Farmer): Bond Famulus, Sense the Beast
Advantages
Haven 2 (a lightproofed trailer), Allies 1 (a horse-breeding family near the highway), Contacts 2 (truck-stop owners from Almaty to Aktobe), Resources 1, Linguistics 1 (Mandarin) (7 dots)
Flaws
Enemy 1 (a border-post officer he bit), Dark Secret 1 (he crosses domains without presenting himself to anyone) (2 dots); from Farmer: Farmer 2
Convictions
“Never kill a beast you didn't need to.” Touchstone: Aigerim Bekova, a veterinarian in Taraz
Clan
Bane: Frenzy leaves animal features that get in the way of normal life for a while. Compulsion: Feral Impulses.
Blood Sorcery 3 (one dot from Bagger): Corrosive Vitae, A Taste for Blood, Extinguish Vitae, plus rituals (see the core rulebook); Auspex 1: Heightened Senses
Advantages
Resources 2, Haven 2 (a basement flat under her uncle's bakery), Contacts 2 (hospital pharmacy staff), Linguistics 1 (Latin) (7 dots); from Bagger: Iron Gullet 3
Flaws
Dark Secret 1 (she skims units from the hospital's blood stock), Disliked 1 (her House's elders think she asks too many questions) (2 dots); from Bagger: Enemy 2 (a hospital auditor who has noticed the missing units)
Convictions
“Do no harm to a patient.” Touchstone: Nadia Khoury, the night-shift nurse she trained beside
Clan
Bane: Their blood has lost the power to Blood Bond other vampires. Compulsion: Perfectionism.
Performance (DJ Sets), Persuasion (Bouncers); Streetwise (Berlin Techno) from Scene Queen
Disciplines
Celerity 2: Cat's Grace, Fleetness; Obfuscate 1: Cloak of Shadows; Dominate 1 (from Scene Queen): Compel
Advantages
Contacts 2 (door staff across Friedrichshain), Haven 1 (a shipping container behind a club), Resources 1, Allies 2 (a collective of DJs), Mask 1 (7 dots); from Scene Queen: Fame 1, Contacts 1 (club-night bookers)
Flaws
Enemy 1 (a club owner with a Tremere patron), Dark Secret 1 (he fed from a rival promoter who later died) (2 dots); from Scene Queen: Disliked 1 (outside the techno scene); from clan: Suspect 1
Convictions
“Everyone gets in.” Touchstone: Nele Hoffmann, the doorwoman who let him in at sixteen
Clan
Bane: No clan Bane; starts with the Suspect Flaw and no Status. Compulsion: none of their own.
Investigation (Paper Trails); Stealth (Against Kindred) from Blood Leech
Disciplines
Celerity 3 (one dot from Blood Leech): Cat's Grace, Rapid Reflexes, Fleetness; Obfuscate 1: Cloak of Shadows
Advantages
Haven 2 (a locked warehouse in the docklands), Contacts 2 (police informants), Resources 1, Mask 2 (7 dots)
Flaws
Enemy 1 (a Kindred broker whose secrets she exposed), Disliked 1 (by the court, who fear what she knows) (2 dots); from Blood Leech: Dark Secret: Shunned 2, Prey Exclusion: Mortals 2
Convictions
“Every crime has a name attached.” Touchstone: Ravi Kulkarni, her old partner, still an inspector on the force
Clan
Bane: Kindred blood calls to them; tasting another vampire's vitae risks a hunger frenzy. Compulsion: Judgment.
Dark Secret 1 (his weekend retreats end with a feeding), Prey Exclusion 1 (the newly bereaved) (2 dots); from Siren: Enemy 1 (a former follower's furious husband)
Convictions
“Never lie to someone about what they really want.” Touchstone: Siobhán Daly, his sister, who runs a homeless shelter
Clan
Bane: Bright light hampers them and sunlight burns deeper. Compulsion: Transgression.
Performance (Tango), Insight (Jealousy); Etiquette (Milongas) from Scene Queen
Disciplines
Dominate 3 (one dot from Scene Queen): Cloud Memory, Compel, Mesmerize; Potence 1: Lethal Body
Advantages
Haven 2 (the tango hall's sealed wine cellar), Resources 2, Retainers 1 (the hall's doorman), Influence 1 (San Telmo), Allies 1 (her dance teachers) (7 dots); from Scene Queen: Fame 1, Contacts 1 (tango teachers)
Flaws
Enemy 1 (a rival club owner's ghoul), Dark Secret 1 (she still answers letters from a Sabbat pack) (2 dots); from Scene Queen: Prey Exclusion 1 (the rock-club crowd)
Convictions
“Never abandon a partner on the floor.” Touchstone: Esteban Ruiz, her old dance partner, now teaching children
Clan
Bane: Reflections and recordings come out wrong, and modern technology fights them. Compulsion: Ruthlessness.
Resources 1, Haven 1 (a rotating list of motel rooms), Allies 2 (a troupe of street performers), Mask 1, Linguistics 1 (Spanish), Fame 1 (7 dots); from Alleycat: Contacts 3 (criminal: card mechanics and fences)
Flaws
Enemy 1 (a casino security chief), Dark Secret 1 (she robbed a Ventrue's courier) (2 dots)
Convictions
“Never rob someone who can't afford it.” Touchstone: Tomás Arriaga, the old card sharp who taught her
Clan
Bane: Sleeping in the same place too often harms them. Compulsion: Tempting Fate.
Dominate 2: Compel, Mesmerize; Animalism 2 (one dot from Cleaver): Bond Famulus, Feral Whispers
Advantages
Haven 3 (a crumbling mansion he owns outright), Resources 2, Retainers 1 (a ghoul caretaker), Influence 1 (the hill's housing board) (7 dots); from Cleaver: Herd 2 (the families renting his flats)
Flaws
Enemy 1 (a tenants' organizer), Enemy 1 (a cousin who wants the house) (2 dots); from Cleaver: Dark Secret: Cleaver 1
Convictions
“What is mine is protected.” Touchstone: Josefa Castellanos, his granddaughter, a tenant who pays no rent
Clan
Bane: Must rest surrounded by something they've claimed as their own, or suffer. Compulsion: Covetousness.
Survival (Tracking); Brawl (Kindred) from Blood Leech
Disciplines
Fortitude 2: Resilience, Toughness; Animalism 1: Sense the Beast; Protean 1 (from Blood Leech): Eyes of the Beast
Advantages
Haven 1, Resources 1, Contacts 2 (Anarch barons who post bounties), Allies 1, Mask 1, Linguistics 1 (Norwegian) (7 dots)
Flaws
Enemy 1 (the brood of a vampire she staked), Disliked 1 (among the city's Camarilla) (2 dots); from Blood Leech: Dark Secret: Diablerist 2, Prey Exclusion: Mortals 2
Convictions
“Never take a contract on a childe.” Touchstone: Halvard Lindqvist, the ice-fishing guide who found her after the Embrace
Clan
Bane: Frenzy leaves animal features that get in the way of normal life for a while. Compulsion: Feral Impulses.
Technology (Network Intrusion), Science (Cryptography); Larceny (Lock Picking) from Bagger
Disciplines
Obfuscate 3 (one dot from Bagger): Cloak of Shadows, Silence of Death, Unseen Passage; Potence 1: Soaring Leap
Advantages
Haven 2 (a server room in a flood-control tunnel), Contacts 2 (shop owners on Bellaire Boulevard), Resources 1, Mask 1, Allies 1 (a teenage cousin who runs errands) (7 dots); from Bagger: Iron Gullet 3
Flaws
Dark Secret 1 (he once sold a Camarilla secret to hunters), Prey Exclusion 1 (the homeless) (2 dots); from Bagger: Enemy 2 (an Inquisition analyst who has seen his code)
Convictions
“People come before data.” Touchstone: Linh Tran, his mother, who still cooks for him every Sunday
Clan
Bane: Hideous; cannot pass as human without supernatural help. Compulsion: Cryptophilia.
Resources 3, Influence 1 (the city's art scene), Haven 2, Retainers 1 (a ghoul chauffeur) (7 dots); from Siren: Beautiful 2
Flaws
Enemy 1 (a gallery owner she ruined), Dark Secret 1 (a young painter she fed from was found dead in his studio) (2 dots); from Siren: Enemy 1 (a jilted sculptor)
Convictions
“Pay every artist what they're worth.” Touchstone: Jonas Weber, a struggling painter whose rent she secretly covers
Clan
Bane: Can feed only on one narrow kind of mortal: painters and sculptors. Compulsion: Arrogance.
Blood Sorcery 2: A Taste for Blood, Extinguish Vitae, plus rituals (see the core rulebook); Dominate 1: Cloud Memory; Auspex 1 (from Consensualist): Heightened Senses
Advantages
Haven 2 (the bindery under the Royal Mile), Resources 1, Contacts 2 (antiquarian dealers), Linguistics 1 (Latin), Allies 1 (a night-shift archivist) (7 dots)
Flaws
Enemy 1 (a rival of his House in Glasgow), Dark Secret 1 (he rebinds stolen grimoires for collectors) (2 dots); from Consensualist: Dark Secret: Masquerade Breacher 1, Prey Exclusion: Non-consenting 1
Convictions
“Never destroy a book.” Touchstone: Catriona Rennie, his niece, a university librarian
Clan
Bane: Their blood has lost the power to Blood Bond other vampires. Compulsion: Perfectionism.
Performance (Storytelling), Academics (Folklore), Occult (Hauntings); Streetwise (Old Town tours) from Scene Queen
Disciplines
Dominate 3 (one dot from Scene Queen): Cloud Memory, Compel, Mesmerize; Auspex 1: Sense the Unseen
Advantages
Haven 1, Allies 2 (fellow tour guides), Resources 1, Mask 1, Influence 1 (the Old Town tourist trade), Herd 1 (tourists who come back) (7 dots); from Scene Queen: Fame 1, Contacts 1 (Old Town tour guides)
Flaws
Enemy 1 (a rival tour company's owner), Dark Secret 1 (the ghost on her tour is a Nosferatu she pays) (2 dots); from Scene Queen: Disliked 1 (outside the tourist trade)
Convictions
“Every ghost was somebody.” Touchstone: Iain Baillie, her father, a retired busker
Clan
Bane: Their affliction worsens when the Beast stirs, costing dice for a time. Compulsion: Delusion.
Insight (Drunks); Leadership (Frenchmen Street bars) from Scene Queen
Disciplines
Presence 2: Awe, Daunt; Celerity 1: Rapid Reflexes; Potence 1 (from Scene Queen): Lethal Body
Advantages
Haven 2 (the apartment above the bar), Resources 2, Allies 2 (the bar's staff), Mask 1 (7 dots); from Scene Queen: Fame 1, Contacts 1 (bar owners)
Flaws
Enemy 1 (a Toreador who wants the bar), Dark Secret 1 (she has fed from half the regulars) (2 dots); from Scene Queen: Prey Exclusion 1 (the tourist crowd on Bourbon Street)
Convictions
“Nobody fights in my bar.” Touchstone: Odile Fontenot, the cook who has run the kitchen for thirty years
Clan
Bane: Tempers run hot; resisting fury frenzy is harder. Compulsion: Rebellion.
Haven 1, Resources 1, Allies 2 (his band), Mask 1, Contacts 2 (club bookers) (7 dots); from Osiris: Fame 1 (a regular slot on Frenchmen Street), Herd 2 (the late-set regulars)
Flaws
Dark Secret 1 (he has drunk from his own drummer for years), Prey Exclusion 1 (tourists) (2 dots); from Osiris: Enemy 2 (a club owner whose daughter fell for him)
Convictions
“Music is for everybody.” Touchstone: Ernestine Thibodeaux, his mother, who taught him his first scale
Clan
Bane: Ugliness and squalor distract them and cost dice. Compulsion: Obsession.
Animalism 2: Bond Famulus, Feral Whispers; Potence 1: Soaring Leap; Obfuscate 1 (from Bagger): Cloak of Shadows
Advantages
Haven 2 (a research station on the docks), Resources 1, Contacts 1 (cannery foremen), Linguistics 1 (Japanese), Allies 1, Mask 1 (7 dots); from Bagger: Iron Gullet 3
Flaws
Dark Secret 1 (he steals from a clinic's blood fridge), Disliked 1 (by the Anchorage court) (2 dots); from Bagger: Enemy 2 (a hunter who tracked him from Vladivostok)
Convictions
“Leave the salmon runs better than you found them.” Touchstone: Anya Petrenko, the graduate student who runs his lab by day
Clan
Bane: Hideous; cannot pass as human without supernatural help. Compulsion: Cryptophilia.
Haven 1 (a room behind the chapel), Allies 2 (hospice volunteers), Herd 2 (patients' relatives who give willingly), Mask 1, Resources 1 (7 dots)
Flaws
Enemy 1 (a Tremere who wants his blood), Dark Secret 1 (he is Salubri) (2 dots); from Consensualist: Dark Secret: Masquerade Breacher 1, Prey Exclusion: Non-consenting 1
Convictions
“No one dies alone.” Touchstone: Halina Wierzbicka, his sister, a palliative-care nurse
Clan
Bane: Their third eye can weep blood and give them away, and other vampires prize their blood. Compulsion: Affective Empathy.
Presence 2: Awe, Lingering Kiss; Obfuscate 1: Cloak of Shadows; Animalism 1 (from Cleaver): Bond Famulus
Advantages
Haven 1 (a different stall store-room each week), Resources 2, Contacts 2 (stall holders), Allies 1, Mask 1 (7 dots); from Cleaver: Herd 2 (her extended family, who help at the stall)
Flaws
Enemy 1 (a gangster who wants protection money), Disliked 1 (by the stall-holders' association) (2 dots); from Cleaver: Dark Secret: Cleaver 1
Convictions
“Feed everyone who's hungry.” Touchstone: Rohana Rahman, her mother, who still cooks the rendang
Clan
Bane: Sleeping in the same place too often harms them. Compulsion: Tempting Fate.
Enemy 1 (a property developer's ghoul), Dark Secret 1 (she has taken Camarilla money) (2 dots); from Scene Queen: Disliked 1 (outside the organizing scene)
Convictions
“Nobody gets evicted on my watch.” Touchstone: Bernice Freeman, her grandmother, who still lives on the block
Clan
Bane: Tempers run hot; resisting fury frenzy is harder. Compulsion: Rebellion.
Craft (Engines), Drive (Muscle Cars); Brawl (Grappling) from Alleycat
Disciplines
Fortitude 2: Resilience, Toughness; Protean 1: Eyes of the Beast; Potence 1 (from Alleycat): Lethal Body
Advantages
Haven 2 (a garage in Hamtramck), Resources 1, Allies 1, Mask 1, Linguistics 1 (Arabic), Retainers 1 (a ghouled tow-truck driver) (7 dots); from Alleycat: Contacts 3 (criminal: chop shops and street racers)
Flaws
Enemy 1 (a chop-shop boss), Dark Secret 1 (he stole a Ventrue's car) (2 dots)
Convictions
“Fix it right or don't fix it.” Touchstone: Zofia Kowalczyk, his sister, an emergency-room nurse
Clan
Bane: Frenzy leaves animal features that get in the way of normal life for a while. Compulsion: Feral Impulses.
Haven 1 (a loft in Eastern Market), Resources 1, Contacts 2 (club promoters), Allies 2 (her crew), Mask 1 (7 dots); from Osiris: Fame 1 (the warehouse-party scene), Herd 2 (regulars at her parties)
Flaws
Dark Secret 1 (her pirate-radio show skirts the Masquerade), Prey Exclusion 1 (anyone underage) (2 dots); from Osiris: Enemy 2 (a rival DJ with a ghoul's bankroll); from clan: Suspect 1
Convictions
“The dance floor is sacred.” Touchstone: Malik Okoro, her younger brother, who runs lights for her sets
Clan
Bane: No clan Bane; starts with the Suspect Flaw and no Status. Compulsion: none of their own.
Academics (Economics), Finance (Private Banking); Subterfuge (Coverups) from Cleaver
Disciplines
Dominate 3 (one dot from Cleaver): Cloud Memory, Compel, Mesmerize; Fortitude 1: Unswayable Mind
Advantages
Resources 3, Influence 2 (the private banks), Haven 1, Retainers 1 (a ghoul secretary) (7 dots); from Cleaver: Herd 2 (his ex-wife's family, all deep in debt to his bank)
Flaws
Enemy 1 (an auditor), Disliked 1 (by the city's Brujah) (2 dots); from Cleaver: Dark Secret: Cleaver 1
Convictions
“Pay what you owe.” Touchstone: Matthias Weiss, his son, who believes his father works nights in Zurich
Clan
Bane: Can feed only on one narrow kind of mortal: people who owe him money. Compulsion: Arrogance.
Auspex 3 (one dot from Sandman): Heightened Senses, Sense the Unseen, Premonition; Obfuscate 1: Silence of Death
Advantages
Haven 2 (a studio in the museum quarter), Contacts 2 (museum night guards), Allies 1, Mask 1, Linguistics 1 (Italian) (7 dots); from Sandman: Resources 1
Flaws
Enemy 1 (a forger she exposed), Prey Exclusion 1 (anyone who owns a painting she has restored) (2 dots)
Convictions
“Never paint over the truth.” Touchstone: Edin Selimović, her father, a retired schoolteacher in Sarajevo
Clan
Bane: Their affliction worsens when the Beast stirs, costing dice for a time. Compulsion: Delusion.
Academics (Maghrebi History), Melee (Knives); Larceny (Lock Picking) from Bagger
Disciplines
Celerity 2: Cat's Grace, Fleetness; Blood Sorcery 2 (one dot from Bagger): Corrosive Vitae, A Taste for Blood, plus rituals (see the core rulebook)
Advantages
Haven 2, Resources 1, Contacts 2 (dockworkers), Mask 1, Linguistics 1 (Portuguese) (7 dots); from Bagger: Iron Gullet 3
Flaws
Dark Secret 1 (he spared a vampire he was sent to judge), Prey Exclusion 1 (children) (2 dots); from Bagger: Enemy 2 (the sire of the vampire he spared)
Convictions
“Judge no one in anger.” Touchstone: Leila Benali, his daughter, a law student in Coimbra
Clan
Bane: Kindred blood calls to them; tasting another vampire's vitae risks a hunger frenzy. Compulsion: Judgment.
Dominate 2: Compel, Mesmerize; Auspex 1: Heightened Senses; Blood Sorcery 1 (from Osiris): A Taste for Blood, plus rituals (see the core rulebook)
Advantages
Haven 1, Resources 2, Contacts 1, Allies 1, Mask 1, Influence 1 (the city's online occult scene) (7 dots); from Osiris: Fame 1 (a streaming audience), Herd 2 (subscribers who meet her in person)
Flaws
Dark Secret 1 (she left her House without permission), Prey Exclusion 1 (anyone who has paid for a reading) (2 dots); from Osiris: Enemy 2 (an elder of her House who wants her back)
Convictions
“Never lie in a reading.” Touchstone: Renata Ferreira, her mother, a seamstress
Clan
Bane: Their blood has lost the power to Blood Bond other vampires. Compulsion: Perfectionism.
Enemy 1 (a Ventrue whose childe he drank), Disliked 1 (among the Anarchs who fear him) (2 dots); from Blood Leech: Dark Secret: Diablerist 2, Prey Exclusion: Mortals 2
Convictions
“Never hit someone who can't hit back.” Touchstone: Neusa Barbosa, his aunt, who runs the capoeira school
Clan
Bane: Tempers run hot; resisting fury frenzy is harder. Compulsion: Rebellion.
Enemy 1 (a rival club with gangster backing), Dark Secret 1 (she drinks from her own staff) (2 dots); from Scene Queen: Prey Exclusion 1 (the salaryman crowd at the standing bars)
Convictions
“Every guest leaves happy.” Touchstone: Mio Kuroda, her younger sister, a nursing student
Clan
Bane: Ugliness and squalor distract them and cost dice. Compulsion: Obsession.
Investigation (Rumours); Subterfuge (Coverups) from Cleaver
Disciplines
Obfuscate 2: Cloak of Shadows, Unseen Passage; Animalism 2 (one dot from Cleaver): Bond Famulus, Feral Whispers
Advantages
Haven 2 (a drained canal culvert), Contacts 2 (taxi drivers and night cleaners), Retainers 1 (a ghouled noodle-stall owner), Mask 1, Resources 1 (7 dots); from Cleaver: Herd 2 (his estranged wife's family, who think he works abroad)
Flaws
Enemy 1 (a police detective), Prey Exclusion 1 (drunks) (2 dots); from Cleaver: Dark Secret: Cleaver 1
Convictions
“Never let the family see what he is.” Touchstone: Keiko Watanabe, his wife
Clan
Bane: Hideous; cannot pass as human without supernatural help. Compulsion: Cryptophilia.
Enemy 1 (a rival on the board), Disliked 1 (by the older Ventrue of Kyoto) (2 dots); from Consensualist: Dark Secret: Masquerade Breacher 1, Prey Exclusion: Non-consenting 1
Convictions
“Look after your people.” Touchstone: Daisuke Ishii, her husband
Clan
Bane: Can feed only on one narrow kind of mortal: people who have just finished a night shift. Compulsion: Arrogance.
Drive (Long Hauls); Streetwise (Black Market) from Bagger
Disciplines
Fortitude 2: Resilience, Toughness; Animalism 1: Sense the Beast; Obfuscate 1 (from Bagger): Cloak of Shadows
Advantages
Haven 1 (a refrigerated van), Resources 2, Contacts 2 (rural clinic staff), Mask 1, Allies 1 (7 dots); from Bagger: Iron Gullet 3
Flaws
Dark Secret 1 (he sells to anyone), Prey Exclusion 1 (anyone he knows by name) (2 dots); from Bagger: Enemy 2 (a Camarilla Sheriff he undersold); from clan: Suspect 1
Convictions
“Deliver what you promise.” Touchstone: Esperanza Lucero, his grandmother in Gallup
Clan
Bane: No clan Bane; starts with the Suspect Flaw and no Status. Compulsion: none of their own.
Science (Anatomy), Craft (Reconstruction), Medicine (Post-Mortems); Larceny (Lock Picking) from Bagger
Disciplines
Fortitude 2: Resilience, Toughness; Auspex 1: Sense the Unseen; Obfuscate 1 (from Bagger): Cloak of Shadows
Advantages
Haven 2 (the old mortuary cold store), Resources 1, Contacts 2 (porters and undertakers), Mask 1, Retainers 1 (a ghouled night porter) (7 dots); from Bagger: Iron Gullet 3
Flaws
Dark Secret 1 (he talks to the bodies, and they answer), Disliked 1 (by the hospital's Ventrue trustee) (2 dots); from Bagger: Enemy 2 (a body broker he cut out)
Convictions
“Respect the dead.” Touchstone: Shannon Price, his sister, a porter on the day shift
Clan
Bane: Their bite brings pain instead of pleasure, which makes feeding harder. Compulsion: Morbidity.
Science (Haematology), Academics (History of Alchemy), Insight (Nervous Donors); Medicine (Phlebotomy) from Consensualist
Disciplines
Blood Sorcery 2: A Taste for Blood, Corrosive Vitae, plus rituals (see the core rulebook); Dominate 1: Cloud Memory; Auspex 1 (from Consensualist): Heightened Senses
Enemy 1 (a Hecata who wants her samples), Dark Secret 1 (she sends samples of Folake's blood to her House) (2 dots); from Consensualist: Dark Secret: Masquerade Breacher 1, Prey Exclusion: Non-consenting 1
Convictions
“Every donor gets a biscuit and a thank-you.” Touchstone: Elspeth Moran, her grandmother
Clan
Bane: Their blood has lost the power to Blood Bond other vampires. Compulsion: Perfectionism.
Academics (Classics), Finance (Charitable Trusts); Etiquette (Charity Galas) from Scene Queen
Disciplines
Dominate 3 (one dot from Scene Queen): Cloud Memory, Compel, Mesmerize; Presence 1: Awe
Advantages
Resources 3, Influence 2 (hospital trust boards), Haven 1, Retainers 1 (a ghoul butler) (7 dots); from Scene Queen: Fame 1, Contacts 1 (charity board members)
Flaws
Enemy 1 (a health journalist), Dark Secret 1 (the trust's money pays for a blood farm) (2 dots); from Scene Queen: Disliked 1 (outside the charity circuit)
Convictions
“Noblesse oblige.” Touchstone: Penelope Ashworth, his goddaughter, a junior doctor
Clan
Bane: Can feed only on one narrow kind of mortal: people who have given money to charity. Compulsion: Arrogance.
Academics (Urban Planning), Politics (City Council); Subterfuge (Coverups) from Cleaver
Disciplines
Dominate 2: Compel, Mesmerize; Fortitude 1: Unswayable Mind; Animalism 1 (from Cleaver): Sense the Beast
Advantages
Influence 2 (city hall), Resources 2, Haven 1, Contacts 1, Mask 1 (7 dots); from Cleaver: Herd 2 (her husband's family, every one of them a city employee)
Flaws
Enemy 1 (a city councillor), Disliked 1 (by the city's Brujah) (2 dots); from Cleaver: Dark Secret: Cleaver 1
Convictions
“Keep the lights on in every ward.” Touchstone: Danny Harlow, her husband
Clan
Bane: Can feed only on one narrow kind of mortal: people who work in local government. Compulsion: Arrogance.
Haven 2 (a studio in an old warehouse), Resources 1, Contacts 2 (models and stylists), Fame 1, Mask 1 (7 dots); from Siren: Beautiful 2
Flaws
Dark Secret 1 (his last muse vanished after a night shoot), Prey Exclusion 1 (anyone he has photographed) (2 dots); from Siren: Enemy 1 (a model who says he ruined her)
Convictions
“Show people as they really are.” Touchstone: Lorraine Kirby, his mother
Clan
Bane: Ugliness and squalor distract them and cost dice. Compulsion: Obsession.
Auspex 2: Heightened Senses, Sense the Unseen; Dominate 1: Compel; Blood Sorcery 1 (from Bagger): Corrosive Vitae, plus rituals (see the core rulebook)
Dark Secret 1 (she failed out after a feeding in the lab), Disliked 1 (by the regent of her chantry) (2 dots); from Bagger: Enemy 2 (a dealer whose supply she stole)
Convictions
“Finish what you start.” Touchstone: Marek Kowalski, her father, a retired steelworker
Clan
Bane: Their blood has lost the power to Blood Bond other vampires. Compulsion: Perfectionism.
Haven 1, Resources 2, Contacts 1, Mask 1, Allies 2 (her assistants) (7 dots); from Osiris: Fame 2 (a large online following), Herd 1 (retreat clients)
Flaws
Dark Secret 1 (her retreats are feeding grounds), Prey Exclusion 1 (the actually ill) (2 dots); from Osiris: Enemy 2 (a rival influencer who has noticed she never ages)
Convictions
“Help people feel whole.” Touchstone: Grace Zhou, her twin sister
Clan
Bane: Their affliction worsens when the Beast stirs, costing dice for a time. Compulsion: Delusion.
Dark Secret 1 (he fed on a fan backstage and she nearly died), Prey Exclusion 1 (children of the neighbourhood) (2 dots); from Osiris: Enemy 2 (a producer he walked out on)
Convictions
“Never forget where you came from.” Touchstone: Samia Belkacem, his mother
Clan
Bane: Tempers run hot; resisting fury frenzy is harder. Compulsion: Rebellion.
Dark Secret 1 (he feeds in the club's back room), Prey Exclusion 1 (anyone drunk) (2 dots); from Siren: Enemy 1 (a dealer he threw out); from clan: Suspect 1
Convictions
“Get everyone home safe.” Touchstone: Lucie Marchetti, his daughter
Clan
Bane: No clan Bane; starts with the Suspect Flaw and no Status. Compulsion: none of their own.
Auspex 2: Heightened Senses, Premonition; Blood Sorcery 1: A Taste for Blood, plus rituals (see the core rulebook); Obfuscate 1 (from Sandman): Silence of Death
Advantages
Haven 2 (the Quiet Room itself), Contacts 2 (studio musicians), Mask 1, Allies 1, Retainers 1 (a ghouled assistant) (7 dots); from Sandman: Resources 1
Flaws
Enemy 1 (a Ministry singer whose tapes he erased), Dark Secret 1 (he records everything said in the studio) (2 dots)
Convictions
“Listen before you speak.” Touchstone: Lupita Treviño, his sister
Clan
Bane: Their blood has lost the power to Blood Bond other vampires. Compulsion: Perfectionism.
Enemy 1 (a developer who wants her wall), Disliked 1 (by older Toreador who call her work vandalism) (2 dots); from Consensualist: Dark Secret: Masquerade Breacher 1, Prey Exclusion: Non-consenting 1
Convictions
“Art belongs on the street.” Touchstone: Rodrigo Esquivel, her brother, a bus driver
Clan
Bane: Ugliness and squalor distract them and cost dice. Compulsion: Obsession.
Performance (Lucha Libre), Athletics (Acrobatics); Streetwise (Lucha Libre) from Scene Queen
Disciplines
Potence 3 (one dot from Scene Queen): Lethal Body, Soaring Leap, Prowess; Obfuscate 1: Cloak of Shadows
Advantages
Haven 2, Allies 2 (his wrestling family), Mask 2 (the man behind the mask), Resources 1 (7 dots); from Scene Queen: Fame 1, Contacts 1 (arena promoters)
Flaws
Enemy 1 (a rival luchador), Dark Secret 1 (nobody has seen him unmasked, because of what is under it) (2 dots); from Scene Queen: Disliked 1 (outside the lucha scene)
Convictions
“Never unmask.” Touchstone: Graciela Salinas, his mother
Clan
Bane: Hideous; cannot pass as human without supernatural help. Compulsion: Cryptophilia.
Enemy 1 (a director she savaged), Dark Secret 1 (she feeds at private screenings) (2 dots); from Siren: Enemy 1 (an actor who took a review personally)
Convictions
“Art must tell the truth.” Touchstone: Ranjit Sen, her father
Clan
Bane: Ugliness and squalor distract them and cost dice. Compulsion: Obsession.
Enemy 1 (a landlord she beat in court), Dark Secret 1 (she judged and destroyed a vampire without leave) (2 dots); from Consensualist: Dark Secret: Masquerade Breacher 1, Prey Exclusion: Non-consenting 1
Convictions
“Justice for those who can't pay.” Touchstone: Zainab Siddiqui, her younger sister
Clan
Bane: Kindred blood calls to them; tasting another vampire's vitae risks a hunger frenzy. Compulsion: Judgment.
Haven 2 (the family flat), Resources 1, Contacts 2 (students' parents), Mask 1, Allies 1 (7 dots); from Cleaver: Herd 2 (her family and their neighbours)
Flaws
Dark Secret 1 (she feeds on her own students' parents), Prey Exclusion 1 (her students) (2 dots); from Cleaver: Dark Secret: Cleaver 1; from clan: Suspect 1
Convictions
“Every student can learn.” Touchstone: Tanushree Das, her niece
Clan
Bane: No clan Bane; starts with the Suspect Flaw and no Status. Compulsion: none of their own.
Auspex 2: Sense the Unseen, Premonition; Fortitude 1: Unswayable Mind; Obfuscate 1 (from Bagger): Silence of Death
Advantages
Haven 2 (rooms above the funeral parlour), Resources 2, Contacts 1 (priests and gravediggers), Mask 1, Retainers 1 (a ghouled hearse driver) (7 dots); from Bagger: Iron Gullet 3
Flaws
Dark Secret 1 (the parlour's coffins sometimes go into the ground empty), Disliked 1 (by the Compact's Toreador) (2 dots); from Bagger: Enemy 2 (a body thief he exposed)
Convictions
“Every soul gets a proper send-off.” Touchstone: Agnes D'Souza, his mother
Clan
Bane: Their bite brings pain instead of pleasure, which makes feeding harder. Compulsion: Morbidity.